The global 3D-Model Platforms market was valued at US$ 1,369.34 million in 2022 and is anticipated to reach US$ 3,272.76 million by 2030, witnessing a CAGR of 11.23% during the forecast period 2023-2030. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for 3D-Model Platforms is estimated to increase from $ 615.89 million in 2023 to reach $ 1,269.81 million by 2030, at a CAGR of 10.89% during the forecast period of 2023 through 2030.
Europe market for 3D-Model Platforms is estimated to increase from $ 456.89 million in 2023 to reach $ 913.87 million by 2030, at a CAGR of 10.41% during the forecast period of 2023 through 2030.
Asia-Pacific market for 3D-Model Platforms is estimated to increase from $ 419.51 million in 2023 to reach $ 971.97 million by 2030, at a CAGR of 12.75% during the forecast period of 2023 through 2030.
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The global market for 3D-Model Platforms in Animation is estimated to increase from $ 211.26 million in 2023 to $ 451.97 million by 2030, at a CAGR of 11.48% during the forecast period of 2023 through 2030.
The major global companies of 3D-Model Platforms include TurboSquid (Shutterstock), Unity Asset Store, Adobe Stock, Sketchfab (Epic Games), Unreal Marketplace (Epic Games), Envato, CGTrader, Creative Market, Crytek, Mixamo (Adobe), Quixel (Epic Games), Gumroad, Hun3D, CGAxis, Sheyi, 3D66, Cubebrush, Blender Market, OUMOO, CGModel, Fippednormals, 3DXia, ArtStation (Epic Games), Xiadele, Qingmo, etc. In 2022, the world’s top three vendors accounted for approximately 36.08% of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for 3D-Model Platforms, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 3D-Model Platforms.
The 3D-Model Platforms market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global 3D-Model Platforms market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 3D-Model Platforms companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
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Segment by Type
- 3ds Max Models
- Maya Models
- Cinema 4D Models
- Blender Models
- Obj Models
- FBX Models
- Others
Segment by Application
- Animation
- Film and Television
- Retail
- Game
- Advertising
- Architecture
- Others
By Company
- TurboSquid (Shutterstock)
- Unity Asset Store
- Adobe Stock
- Sketchfab (Epic Games)
- Unreal Marketplace (Epic Games)
- Envato
- CGTrader
- Creative Market
- Crytek
- Mixamo (Adobe)
- Quixel (Epic Games)
- Gumroad
- Hun3D
- Others
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of 3D-Model Platforms companies competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.Chapter 12: The main points and conclusions of the report.
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