Game-based Learning Market in the US to grow at a CAGR of 17.09% during the period 2017-2022.

Recently published research from, “Game-based Learning Market in the US to grow at a CAGR of 17.09% during the period 2017-2022.”, is now available at Radiant Insights, Inc.

Game-based learning (GBL) is a type of gameplay that has defined learning outcomes. GBL is designed to balance subject matter with gameplay and enable players to retain and apply the learnings to the real world. Game-based Learning Market in the US to grow at a CAGR of 17.09% during the period 2017-2022.

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Covered in this report
The report covers the present scenario and the growth prospects of the Game-based Learning Market in the US 2018-2022. To calculate the market size, the report considers the revenue generated from the by the vendors from their game-based learning solutions, which include the products and services offered to various customers in the academic and non-academic segments in the US.

The market is divided into the following segments based on geography:
• US

Game-based Learning Market in the US 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• BreakAway Games
• Filament Games
• LearningWare
• Playgen
• Toolwire
• Tangible Play

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Market driver
• Increasing investments from venture capitalists
• For a full, detailed list, view our report

Market challenge
• High development costs
• For a full, detailed list, view our report

Market trend
• Increasing popularity of mobile technologies
• For a full, detailed list, view our report

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