The study of 2019 includes 303 pages, 133 tables and figures. World markets are set to achieve continued growth as the benefits of using apps for youth sports drive compelling adoption rates, bringing a lot of advertising revenue to app vendors. The demand for video capabilities for youth sports is growing as more teams learn how to use video and more teams are formed. There is a change in the way youth sports are performed, associations are growing stronger, team play is embraced as a way of keeping young people on the screen.
Youth sports are changing, moving away from rampant bullying in unorganized sports and into professionally trained coaches who compliment parents. All of this is movement to create a pleasant and fulfilling experience for a child. Children love teams when they have friends and are able to perform at a satisfying level. This increases self-esteem. Youth sports teams are created to leverage video apps to provide young people, coaches and parents with a quality experience. The Worldwide Youth Sports Video Apps market is expected to reach $3.4 billion by 2025 at $228 million in 2018.
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Companies Profiled
Market Leaders
Google / YouTube / Twitch
Hudl
Stack Sports
Catapault
TeamSnap
Sportylzer
Zebra
Coach Logic
Spiideo
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ToC:
Youth Sports Video Apps Executive Summary 21
Google / You Tube / Google Chrome Casting 25
Hudl 25
Youth Sports Video Coaching Market Shares 25
1. Youth Sports Video Apps Market Definition and Market Dynamics 28
1.1 Value of Video Apps in Youth Sports 28
1.1.1 Parents Tag 2,000 Plays 30
1.2 Video Analysis for Youth Sports Analytics 30
1.2.1 Video Analysis Helps Athlete Development 31
1.2.1 Biofeedback 32
1.2.2 Video Software Features 33
1.3 Youth Sports Smartphone and Tablet Applications 35
1.4 Video Systems 38
1.1.1 5G 38
1.4.1 Youth Sports Video Analytics Branding 38
1.5 All Teams Crunch Numbers 39
2 Youth Sports Video APPs Market Driving Forces and Market Shares 40
2.1 Sports Video Apps Market Driving Forces 40
2.1.1 “Over-the-Top” (OTT) Video Services 47
2.2 Youth Sports Video APPs Coaching Market Shares 48
2.2.1 Google / You Tube / Google Chrome Casting 53
2.2.2 Hudl 53
2.2.3 Dicks Game Changer 54
2.2.4 Stack Sports 54
2.2.5 TeamSnap 54
2.2.6 Coach Logic 55
2.2.7 Youth Sports Video App Coaching 56
2.2.8 Youth Sports Sharing Video 57
2.2.9 Streaming Media 58
2.2.10 Youth Sports Video Online App, Dollars, Worldwide, 2018 58
2.3 Youth Sports Video App Forecasts 59
2.3.1 Youth Team Sports Apps 65
2.3.2 Youth Sports Markets 66
2.3.3 Youth Team, League, and Tournament Sports Market Segments 2016
68
2.3.4 Youth Sports Registration Fees 72
2.4 Youth Sports Trends 72
2.4.1 Local Recreational Sports Facilities Are Being Developed as Services 74
2.4.2 Youth Sports Video Statistics via Mobile Devices 77
2.4.3 Innovative Game Score Tracking Applications 78
2.5 Team, League, and Tournament Sports Market Driving Forces 80
2.6 Youth Team Sports, Video Regional Market Segments, Dollars, 2017 84
3 Youth Sports Video Systems Description 87
3.1 Youth Sports Video Systems Integration 87
3.2 Youth Sports Video Systems User Metrics 90
4 Video Apps Technology 91
4.1 Video Apps Invaluable Resource in Any Sport 91
4.2 Coach’s Eye 91
4.3 Dartfish 92
4.4 Hudl / Ubersense Coach 92
4.5 BaM Video Delay 92
4.6 RePlay Cam 93
4.7 Selected Youth Sport APPs 93
4.7.1 Android 93
4.7.2 Bonzi 99
4.7.3 TeamSideline App 100
4.7.4 RosterBot 102
4.7.5 ManageYourLeague 103
4.7.6 TeamSnap 104
4.7.7 LeagueApps 106
4.7.8 Sports Illustrated Play 107
4.7.9 Engage Sports 108
4.7.10 SportLoMo 108
4.7.11 DialMyCalls 109
4.7.12 Tips for Keeping Sports Leagues Going 111
4.8 Coach’s Eye and Variety of Apps 111
4.8.1 Pitch Lab 133
4.8.2 Burst 135
4.8.3 Hudl 137
4.8.4 VIDDY 139
4.8.6 NCSA SPORTS 143
4.8.7 iSCORE BASEBALL 145
4.8.8 GameChanger 147
4.9 Digital Revolution Transforming Youth Sports 148
4.9.1 ScoreStream 148
4.9.2 First Aid App from the American Red Cross 148
4.9.3 Canva’s Sports Certificate Templates 149
4.9.4 Rocky Top Sports World 149
5 Youth Sports Video App Company Profiles 150
5.1 Boxcast 150
5.1.1 BoxCast Pricing 150
5.1.2 Boxcast Revenue 152
5.1.3 Boxcast Real Time Scores 152
5.2 Catapult 158
5.2.1 Catapult Wearable Monitoring Technology 159
5.2.2 Catapult Acquisitions 159
5.2.3 Catapult Revenue 161
5.2.4 Catapult Customers 169
5.3 CineSports 171
5.3.1 CineSports Elevated Filming Gives The Best Depth Perception 172
5.3.2 CineSports Partnered with Swedish Company, Spiideo 172
5.4 Clipcast 172
5.4.1 ClipCast Integration with TeamSnap 174
5.5 Coach Logic 177
5.5.1 Coach Logic 178
5.5.2 Coach Logic Brings Teams Closer Together 182
5.6 Comcast / NBC / Sport Engine 183
5.6.1 Comcast Revenue 183
5.6.2 Comcast Business 183
5.6.3 NBC Sports Group Purchases Sport Ngin 186
5.6.4 NBC Universal / SportsEngine 187
5.6.5 SportsEngine Culture 188
5.7 Dicks / Game Changer 188
5.7.1 Dicks Sporting Goods 191
5.7.2 Dick’s Sporting Goods Revenue 192
5.7.3 Dick’s Net Sales 194
5.8 Fantag 196
5.8.1 Teamsnap Partnership with Fantag 196
5.8.2 Fantag Capturing and Sharing Video from A Game 196
5.9 Formula One 197
5.10 Google You Tube Youth Sports Video 198
5.11 Hudl 198
5.11.1 Hudl Profile: Video Permits Coaches To Improve Team Performance
199
5.11.2 Hudl Acquisitions 200
5.11.3 Hudl Profile 200
5.11.4 Hudl Operation 200
5.11.5 Hudl Revenue Structure: Hudl Revenue and Financing 201
5.11.6 Hudl Clients and Suppliers: Hudl Partnership with Nike, APPs 202
5.11.7 Hudl R&D and Investment 202
5.11.8 Hudl Pricing 203
5.11.9 Hudl Gross Margin 203
5.11.10 Hudl Development and Prospects 203
5.11.11 Hudl Acquisitions Spur Growth 204
5.11.12 Hudl Features and Benefits: Video Review, Team Feedback and
Advanced Analysis Tailored to Team 204
5.11.13 Hudl Video Informed In-Game Decisions 206
5.12 iPhone Team Sport App No.4: ChalkTalk ($4.99) 208
5.13 IPhone Team Sport App No.5 : Game Changer (free) 208
5.14 Klipdraw 209
5.14.1 Klipdraw Moves Players to New Position 210
5.15 Live Barn 212
5.15.1 Live Barn Hassle Free Camera 213
5.15.2 Live Barn Revenue 213
5.15.3 LiveBarn Venue Marketing Portal 216
5.16 Youth Sports Network 222
5.16.1 Sources of Monetization of Youth Live Stream Services: 223
5.17 NAYS 224
5.17.1 NAYS Coach Training and Membership 225
5.17.2 NAYS Functions 226
5.18 NBC Sports 227
5.19 Net Edge Sport Video- Get The Edge! 227
5.20 Newtek 230
5.21 Access Industries / Perform Group 230
5.21.1 Perform / Opta for Broadcasters, Media Brands, Betting Companies230
5.21.2 Perform / Opta Sport Streaming Platform 232
5.21.3 Access Industries 232
5.22 QSTC 232
5.23 RAMP Holdings 233
5.24 ScoreStream 233
5.25 Sideline Sports 234
5.25.1 Sideline Sports XPS Network 234
5.25.2 Sideline Sports XPS Network for Coaches 236
5.25.3 Sideline Sports Tools 237
5.26 Skype 240
5.27 Spiideo 240
5.27.1 Spiideo Individual vs. Team Sports 242
5.27.2 Spiideo Makes Video a Part of Workflow and Coaching Process 244
5.27.3 Spiiedo Installed Base 245
5.27.4 Spiideo For Individual Sports 249
5.27.5 Spiideo Video Recording and Analysis of Ice Hockey 251
5.28 Sportlyzer 254
5.28.1 Sportlyzer Recurring Revenue 256
5.28.2 Sportlyzer Privately-Held Company 258
5.28.3 Sportlyzer Team Manage
5.32.6 Stack Sports Development and Prospects 274
5.32.7 Stack Sports Soccer 275
5.32.8 Stack Sports Development: Is Building Company Through Acquisition
276
5.33 Steel Sports 278
5.34 Synergy Sports 279
5.34.1 Synergy Sports 280
5.34.2 Synergy Market Opportunity: Streaming 280
5.34.3 Synergy Statistics 281
5.34.4 Synergy Basketball Video 282
5.34.5 Synergy Basketball Designed for Coaches By Coaches 283
5.34.6 Synergy Changes The Game 283
5.35 TechSmith 285
5.36 TeamSnap 288
5.36.1 TeamSnap Video Platform 288
5.37 Youth Sports Live 289
5.38 Vista Equity Partners 290
5.38.1 Vista Equity Partners STATS 290
5.38.2 Stats 291
5.38.3 Stats Revenue 293
5.38.4 Active Network (Owned by Vista Capital) 295
5.38.5 Active Sports 295
5.39 Zebra 296
5.39.1 Zebra Data and Company Metrics 296
5.39.2 Zebra Technologies Sports Solutions 297
5.39.3 Zebra / NFL Partnership 299
List of Figure:
Figure 1. Youth Sports Video Coaching and Streaming APPs, Market Shares,
Dollars, Worldwide, 2018 18
Figure 2. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018 19
Figure 3. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018, (Continued) 20
Figure 4. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018, (Continued) 21
Figure 5. Youth Sports Video Coaching and Streaming, Market Shares, Dollars,
Worldwide, 2017 24
Figure 6. Youth Sports Video Software Features 30
Figure 7. Market Growth Factors in Youth Sports Video Apps 38
Figure 8. Market Growth in Youth Sports Driving Forces 39
Figure 9. Market Growth in Youth Sports Driving Factors 40
Figure 10. Driving Forces for Market Growth in Community Development Using
Youth Sports 41
Figure 11. Youth Sports Coaching Video Positioning for Strong Growth 42
Figure 12. Youth Sports Coaching Video Team Branded Approach 43
Figure 13. Youth Sports Local, Grounded In Communities 43
Figure 14. Youth Sports Video Coaching and Streaming APPs, Market Shares,
Dollars, Worldwide, 2018 45
Figure 15. Youth Sports Video Coaching and Streaming APPs, Market Shares,
Dollars, Worldwide, 2018 46
Figure 16. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018 47
Figure 17. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018, (Continued) 48
Figure 18. Youth Sports Video Coaching and Streaming Company Descriptions,
Worldwide, 2018, (Continued) 49
Figure 19. Youth Sports Video Coaching App, Dollars, Worldwide, 2018 53
Figure 20. Youth Sports Video Sharing, Dollars, Worldwide, 2018 54
Figure 21. Youth Sports Video Online App, Dollars, Worldwide, 2018 55
Figure 22. Youth Sports Video App Markets, Dollars, Worldwide, 2019-2025 57
Figure 23. Youth Sports Video Apps Markets, Dollars, Worldwide, 2019-2025 58
Figure 24. Youth Sports Video Coaching and Video Sharing Apps, Market
Segments, Dollars, Worldwide, 2019-2025 59
Figure 25. Youth Sports App Video Coaching, Sharing, and Online Interface,
Market Segments, Units and Dollars, Worldwide, 2019-2025 60
Figure 26. Youth Sports Video Apps, Segments, Coaching, Sharing, Online,
Markets, Dollars, Worldwide, 2019-2025 61
Figure 27. Youth Sports Video Apps, Coaching, Sharing, Online, Markets, Percent,
Worldwide, 2019-2025 62
………toc continued
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