Virtual Reality Headset Market Report: Trends, Forecast and Competitive Analysis

Trends, opportunities and forecast in virtual reality headset market to 2024 by headset type (standalone, smartphone enabled and PC-connected), by application (military, education, entertainment and media, retail, real estate and healthcare), and region (North America, Europe, Asia Pacific, and the Rest of the World)

According to a new market report published by Lucintel, the future of the global virtual reality headset market looks promising with opportunities in the gaming & entertainment, real estate, healthcare, retail, and military market. The global virtual reality (VR) headset market is expected to reach an estimated $38.7 billion by 2024 with a CAGR of 41.0% from 2019 to 2024. The major drivers for this market are increasing penetration of virtual reality content in gaming, sports, and entertainment and growing demand for VR headset in health care and retail sectors.

Browse 95 market data tables and 125 figures spread through 195 pages and in-depth TOC on “Global Virtual Reality Headset Market”

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In this market, different types of virtual reality (VR) headset such as standalone, smartphone enabled and PC-connected are used as headset type. On the basis of its comprehensive research, Lucintel forecasts that the smartphone enabled virtual reality headset will remain the largest segment and it is also expected to witness the highest growth due to increasing demand for smartphones gaming.

Within the global virtual reality headset market, gaming & entertainment will remain the largest application due to growth of the gaming industry and increasing development of VR specific games by various gaming enterprises.

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North America will remain the largest region due to rising demand for VR games, specifically Raw Data & Resident Evil 7 among others, and growing investment by leading technology companies. APAC is expected to witness highest growth over the forecast period due to increasing digitalization and development of VR based content for gaming and entertainment sector.

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Emerging trends, which have a direct impact on the dynamics of the virtual reality headset industry, include the introduction of attractive, sleek, and convenient VR headsets and the development of artificial intelligence incorporated VR headsets. Sony, HTC, Samsung Electronics, Facebook and Google and others are among the major virtual reality headset manufacturers.

Lucintel, a leading global strategic consulting and market research firm, has analyzed the global virtual reality headset market by headset type, application, and region and has come up with a comprehensive research report entitled  “Growth Opportunities in the Global Virtual Reality Headset Market 2019-2024: Trends, Forecast, and Opportunity Analysis.” The Lucintel report serves as a catalyst for growth strategy as it provides a comprehensive data and analysis on trends, key drivers, and directions. The study includes a forecast for the global virtual reality headset market by headset type, application, and region as follows:

By Application [$M shipment analysis for 2013 – 2024]:

  • Gaming & Entertainment 
  • Real Estate
  • Healthcare 
  • Retail
  • Military
  • Education

By Headset Type [$M shipment analysis for 2013 – 2024]:

  • Smartphone-enabled
  • Standalone 
  • PC-connected

By Region [$M shipment analysis for 2013 – 2024]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

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This 195-page research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or click on this link https://www.lucintel.com/virtual-reality-headset-market.aspx or helpdesk@lucintel.com.

About Lucintel

Lucintel, the premier global management consulting and market research firm, creates winning strategies for growth. It offers market assessments, competitive analysis, opportunity analysis, growth consulting, M&A, and due diligence services to executives and key decision-makers in a variety of industries. For further information, visit www.lucintel.com.

This report answers following 11 key questions:

 

Q.1 What are some of the most promising, high-growth opportunities for the global virtual reality headset market by headset type (standalone, smartphone enabled and PC-connected), by application (military, education, entertainment and media, retail, real estate and healthcare), and by region (North America, Europe, Asia Pacific, and the Rest of the World)?

Q. 2 Which segments will grow at a faster pace and why?

Q.3 Which regions will grow at a faster pace and why?

Q.4 What are the key factors affecting market dynamics? What are the drivers and challenges of the market?

Q.5 What are the business risks and threats to the market?

Q.6 What are the emerging trends in this market and reasons behind them?

Q.7 What are some changing demands of customers in the market?

Q.8 What are the new developments in the market? Which companies are leading these developments?

Q.9 Who are the major players in this market? What strategic initiatives are being implemented by key players for business growth?

Q.10 What are some of the competitive products and processes in this area and how big of a threat do they pose for loss of market share via product substitution?

Q.11 What M&A activity has occurred in the last 5 years?

 

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