According to the latest report by IMARC Group “Virtual Reality Headset Market: Global Industry Trends, Size, Growth, Opportunity and Forecast 2022-2027“, The global virtual reality headset market size reached US$ 7.8 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 26.8 Billion by 2027, exhibiting at a CAGR of 23.27% during 2022-2027. This report can serve as an excellent guide for investors, researchers, consultants, marketing strategists and all those who are planning to foray into the market in any form.
Virtual reality (VR) refers to a computer technology that creates an artificial 3-dimensional (3D) environment to provide a realistic experience to the user. The main component of VR is a head-mounted headset with display screens and gloves equipped with hardware, software and sensory input devices to achieve a sense of presence through semi-, non-, and fully immersive films and 360-degree videos.
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Covid-19 Impact:
Note: We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.
Market Trends:
The global VR market is primarily driven by the rising adoption of VR in the gaming and entertainment industries. Game developers are launching sensor-enabled sports equipment, like a tennis racquet, for playing a computer-controlled game simulation in an enclosed space. They are also launching innovative HMDs and goggles with 360-degree viewing capabilities. Moreover, there has been an increase in the demand for VR technology as driving schools and institutions are utilizing this technology to provide a first-hand experience of road and in-traffic driving scenarios to learners. It also familiarizes them with the steering wheel, brake and accelerator of the vehicle. On account of these factors, the market is expected to witness positive growth in the upcoming years.
Global Virtual Reality Headset Market Report Coverage and Industry Segmentation:
Market Breakup by Product:
- PC Based
- Console Based
- Smartphone-Based
- Standalone
Market Breakup by Material:
- Plastic
- Paper
- Others
Market Breakup by End-User:
- Consumer Electronics
- Healthcare
- Games and Entertainment
- Automobile
- Education
- Real Estate
- Military
Market Breakup by Region:
- North America
- Europe
- Asia Pacific
- Middle East and Africa
- Latin America
Competitive Landscape:
- Fove Inc.
- Google LLC (Alphabet Inc.) (NASDAQ: GOOGL)
- HTC Corporation (TPE: 2498)
- LG Electronics Inc. (KRX: 066570)
- Merge Labs Inc.
- Meta Platforms Inc. (NASDAQ: META)
- Samsung Electronics Co. Ltd. (KRX: 005930)
- Sony Interactive Entertainment LLC (Sony Group Corporation) (TYO: 6758)
Key Highlights of the Report:
- Market Performance (2016-2021)
- Market Outlook (2022-2027)
- Market Trends
- Market Drivers and Success Factors
- Impact of COVID-19
- Value Chain Analysis
- Comprehensive mapping of the competitive landscape
Virtual Reality Headset Market Report Scope |
|
Report Coverage |
Details |
Market size value in 2021 |
US$ 7.8 Billion |
Market forecast in 2027 |
US$ 26.8 Billion |
Growth Rate |
CAGR of 23.27% from 2022 to 2027 |
Base year for estimation |
2021 |
Historical data |
2016-2021 |
Forecast period |
2022-2027 |
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As the novel coronavirus (COVID-19) crisis takes over the world, we are continuously tracking the changes in the markets, as well as the industry behaviours of the consumers globally and our estimates about the latest market trends and forecasts are being done after considering the impact of this pandemic.
If you want latest primary and secondary data (2022-2027) with Cost Module, Business Strategy, Distribution Channel, etc. Click request free sample report, published report will be delivered to you in PDF format via email within 24 to 48 hours of receiving full payment.
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