Online Self Study Market Thriving with Rapid Adoption of Mobile Learning, More than $300 Billion Opportunity in the Next 6 Years – Arizton

Online Self Study Market Thriving with Rapid Adoption of Mobile Learning, More than $300 Billion Opportunity in the Next 6 Years - Arizton
Online Self-Study Market Report by Arizton
Online Self-Study Market Expands Rapidly to Meet Diverse Learning Needs

Arizton published the latest research report on, the online self-study market will grow at a CAGR of 14.59% during 2022-2028.  

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In recent times, the online self-study market has been undergoing rapid transformation, driven by technological advancements, shifting preferences in education, and a growing demand for flexible and easily accessible learning opportunities. This market encompasses a wide array of online platforms, courses, and resources that enable individuals to conveniently acquire knowledge and skills. The increasing role of technology and automation has underscored the importance of continuous upskilling and re-skilling to stay current with evolving trends. With the ascent of artificial intelligence and digitalization, the online education sector has experienced a profound digital revolution. The digital ecosystem has left a substantial impact on the education industry by providing improved access to advanced resources, fostering better communication between educators and learners, and reshaping traditional teaching methods. Education at the primary, secondary, and business levels has all reaped the benefits of these technological advancements. Projections suggest that the global online self-study market is poised for an impressive absolute growth of 126.41% in the foreseeable future. 

Mobile Learning Takes Off: A Skyrocketing Trend in Education 

In early 2023, mobile phone users worldwide stood at 5.44 billion, representing approximately 68% of the global population. Over the past year, there has been a modest growth of slightly over 3% in the number of unique mobile users. 

Development in mobile applications has become the core strategy of most businesses where older education models are being replaced with revolutionary E-learning applications that are changing the learning process. Several features have been introduced in mobile applications to offer ease and convenience in overcoming various problems faced by students from different demographics and geographical backgrounds. With the help of mobile phones, learning has now become more interactive. The emergence of smartphones in the late 20th century changed the learning scenario. Mobile learning offers cost advantages compared to traditional forms of education. Many mobile learning apps and platforms provide free or affordable access to educational content, reducing barriers to entry for learners. This accessibility makes self-study more feasible for individuals who may not have the financial means to pursue formal education or training. Therefore, mobile learning is creating buzz in the market. 

Gamification Revolution in Online Self-Study Market to Become Game-Changer in the Next 6 Years  

Gamification applies game mechanics of fun, competition, collaboration, and rewards in non-game situations. This practice is employed globally to make the experience fun and engaging for end-users. The use of gamification in education has begun to spread throughout the world. Many vendors have entered the market to create a platform or solution for building involvement and learning experiences for various end-users, whether for students, graduates, employees, and others. Gamification can make learning engaging and, in turn, address the problem of high dropout rates in online learning.  

Gamification has significantly driven the online self-study market by enhancing user engagement, motivation, and learning outcomes. It leverages game design elements and mechanics in non-game contexts, such as educational platforms, to make learning more enjoyable, interactive, and effective. 

 

Key Company Profiles 

  • Adobe 
  • Aptara 
  • Blackboard 
  • British Council 
  • Coursera 
  • NIIT 
  • Oracle 
  • Pearson 
  • Skillsoft 
  • Udemy 
  • Age of Learning 
  • Babbel 
  • BenchPrep 
  • Blinkist 
  • BYJU’S 
  • Cengage Learning 
  • Cisco Systems 
  • Chegg 
  • Cornerstone 
  • Codecademy 
  • CreativeLive 
  • DataCamp 
  • D2L 
  • Docebo 
  • Domestika 
  • Duolingo 
  • edX 
  • eLearn Australia 
  • Estacio 
  • FutureLearn 
  • GP Strategies 
  • General Assembly 
  • GoSkills 
  • Instructure 
  • iHASCO 
  • ITPro 
  • John Wiley & Sons (CrossKnowledge) 
  • Litmus 
  • LinkedIn (Microsoft) 
  • 360Learning 
  • LearnQuest 
  • Learnetic 
  • McGraw Hill 
  • MasterClass 
  • Macmillan Education 
  • NVIDIA 
  • OpenSesame 
  • Pluralsight 
  • Thomson Reuters 
  • Rosetta Stone 
  • Simplilearn 
  • Skillshare 
  • Sorting Hat Technologies (Unacademy) 
  • Tracxn Technologies 
  • Treehouse Island 
  • Teachlr 
  • Udacity 

 

Market Segmentation 

  • Delivery Mode: Packaged Content, LMS, and Others 
  • Levels: Beginners, Intermediate, and Advanced 
  • Function: Training and Testing 
  • End-User: Corporate, Higher Education, K-12, Government, and Vocational 
  • Geography: North America (the U.S. & Canada), APAC (China, South Korea, Japan, Australia, India, and Singapore), Europe (the UK, Germany, France, Nordic, Spain and Italy), Latin America (Brazil, Mexico, Argentina, and Chile), and Middle East & Africa (the GCC, South Africa, Turkey and Egypt) 

 

Key Questions Answered in the Report? 

  • How big is the online self-study market? 
  • What is the growth rate of the global online self-study market? 
  • What are the growing trends in the online self-study market? 
  • Which region is expected to have the highest global online self-study market growth rate? 
  • Who are the key players in the global online self-study market? 
  • Which end-user accounted for the largest global online self-study market share in 2022? 

 

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