Artificial Intelligence in Video Games Market 2019 Global Share,Trend,Segmentation and Forecast to 2025

“Artificial Intelligence in Video Games Market”
WiseGuyReports.Com Publish a New Market Research Report On –“ Artificial Intelligence in Video Games Market 2019 Global Share,Trend,Segmentation and Forecast to 2025”.

 

Artificial Intelligence in Video Games Industry 2019

Description:-

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. 

In 2018, the global Artificial Intelligence in Video Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

 

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This report focuses on the global Artificial Intelligence in Video Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Artificial Intelligence in Video Games development in United States, Europe and China.

The key players covered in this study 
Ubisoft 
EA 
Tencent 
Sony 
Microsoft 
Playtika 
Activision Blizzard 
NetEase 
Nintendo 
Google 
Nexon 
Square Enix 
Konami 
Take-Two Interactive 
NCSoft

Market segment by Type, the product can be split into 
On-Premise 
Cloud-based

Market segment by Application, split into 
PC 
TV 
Smartphone & Tablet

Market segment by Regions/Countries, this report covers 
United States 
Europe 
China 
Japan 
Southeast Asia 
India 
Central & South America

The study objectives of this report are: 
To analyze global Artificial Intelligence in Video Games status, future forecast, growth opportunity, key market and key players. 
To present the Artificial Intelligence in Video Games development in United States, Europe and China. 
To strategically profile the key players and comprehensively analyze their development plan and strategies. 
To define, describe and forecast the market by product type, market and key regions.

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Table Of Contents – Major Key Points

1 Report Overview 
1.1 Study Scope 
1.2 Key Market Segments 
1.3 Players Covered 
1.4 Market Analysis by Type 
1.4.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (2014-2025) 
1.4.2 On-Premise 
1.4.3 Cloud-based 
1.5 Market by Application 
1.5.1 Global Artificial Intelligence in Video Games Market Share by Application (2014-2025) 
1.5.2 PC 
1.5.3 TV 
1.5.4 Smartphone & Tablet 
1.6 Study Objectives 
1.7 Years Considered

2 Global Growth Trends 
2.1 Artificial Intelligence in Video Games Market Size 
2.2 Artificial Intelligence in Video Games Growth Trends by Regions 
2.2.1 Artificial Intelligence in Video Games Market Size by Regions (2014-2025) 
2.2.2 Artificial Intelligence in Video Games Market Share by Regions (2014-2019) 
2.3 Industry Trends 
2.3.1 Market Top Trends 
2.3.2 Market Drivers 
2.3.3 Market Opportunities

3 Market Share by Key Players 
3.1 Artificial Intelligence in Video Games Market Size by Manufacturers 
3.1.1 Global Artificial Intelligence in Video Games Revenue by Manufacturers (2014-2019) 
3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Manufacturers (2014-2019) 
3.1.3 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI) 
3.2 Artificial Intelligence in Video Games Key Players Head office and Area Served 
3.3 Key Players Artificial Intelligence in Video Games Product/Solution/Service 
3.4 Date of Enter into Artificial Intelligence in Video Games Market 
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application 
4.1 Global Artificial Intelligence in Video Games Market Size by Type (2014-2019) 
4.2 Global Artificial Intelligence in Video Games Market Size by Application (2014-2019)

5 United States 
5.1 United States Artificial Intelligence in Video Games Market Size (2014-2019) 
5.2 Artificial Intelligence in Video Games Key Players in United States 
5.3 United States Artificial Intelligence in Video Games Market Size by Type 
5.4 United States Artificial Intelligence in Video Games Market Size by Application

6 Europe 
6.1 Europe Artificial Intelligence in Video Games Market Size (2014-2019) 
6.2 Artificial Intelligence in Video Games Key Players in Europe 
6.3 Europe Artificial Intelligence in Video Games Market Size by Type 
6.4 Europe Artificial Intelligence in Video Games Market Size by Application

Continued……

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