Board Games Market Size to Grow USD 40.1 Billion by 2032 at a CAGR of 9.81% | IMARC Group

Board Games Market Size to Grow USD 40.1 Billion by 2032 at a CAGR of 9.81% | IMARC Group
Board Games Market
The global board games market size reached US$ 16.8 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 40.1 Billion by 2032, exhibiting a growth rate (CAGR) of 9.81% during 2024-2032.

Global Board Games Market Statistics: USD 40.1 Billion Value by 2032

Summary:

  • The global board games market size reached USD 16.8 Billion in 2023.
  • The market is expected to reach USD 40.1 Billion by 2032, exhibiting a growth rate (CAGR) of 9.81% during 2024-2032.
  • North America leads the market, accounting for the largest board games market share.
  • On the basis of the product type, the market has been categorized into tabletop games, card and dice games, collectible card games, miniature games, and RPG games.
  • Based on the game type, the market has been divided into strategy and war games, educational games, fantasy games, sport games, and others.  
  • 5-12 years holds the largest share in the board games industry.
  • Specialty stores remain a dominant segment in the market.
  • The rise in interest in face-to-face social interactions among the masses is a primary driver of the board games market.
  • The emergence of board game cafés and dedicated gaming communities is reshaping the board games market.

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Industry Trends and Drivers:

  • Resurgence of Social Interaction:

The renewed interest in face-to-face social interactions among the masses is impelling the growth of the market. In an increasingly digital world, where online gaming is prevalent, many individuals and families are seeking alternatives that foster genuine connections. Board games provide a tactile experience, encouraging players to engage in conversation, strategize together, and enjoy quality time without the distractions of screens. This shift toward in-person interactions is becoming evident as people seek out activities that promote bonding and reduce feelings of isolation. Families are turning to board games as a way to reconnect, making it an attractive option for those looking to unplug and enjoy a shared experience. As a result, game nights and social gatherings centered around board games are becoming more popular.

  • Variety and Innovation in Game Designs:

Innovation in board game design is another key factor propelling the market growth. Manufacturers are continually developing new games that cater to diverse interests and age groups. This innovation encompasses various themes, mechanics, and gameplay styles, ensuring there is something for everyone, from classic strategy games to immersive role-playing adventures. The introduction of unique components, such as augmented reality (AR) features or modular game boards, enhances the gaming experience and attracts new players. Additionally, the rise of crowdfunding platforms is enabling independent designers to bring their creative ideas to market, resulting in a wealth of options for people. This expanding variety keeps players engaged and encourages repeat purchases as they explore different genres and styles.

  • Growth of Board Game Cafés and Communities:

The emergence of board game cafés and dedicated gaming communities is bolstering the market growth. These cafés provide a social atmosphere where individuals can gather to play a wide range of games, often paired with food and beverages. This trend is creating spaces where people can discover new games, meet fellow enthusiasts, and participate in organized game nights or tournaments. Moreover, these cafés often serve as hubs for local gaming communities, fostering friendships and enhancing the overall gaming culture. As more cafés open, they contribute to the increasing exposure to board games and encouraging casual players to explore the hobby. Additionally, social media platforms and online communities allow enthusiasts to share recommendations, strategies, and experiences, further increasing their interest in board games.

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Board Games Market Report Segmentation:

Breakup By Product Type:

  • Tabletop Games
  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games

On the basis of the product type, the market has been categorized into tabletop games, card and dice games, collectible card games, miniature games, and RPG games.

Breakup By Game Type:

  • Strategy and War Games
  • Educational Games
  • Fantasy Games
  • Sport Games
  • Others

Based on the game type, the market has been divided into strategy and war games, educational games, fantasy games, sport games, and others.

Breakup By Age Group:

  • 0-2 Years
  • 2-5 Years
  • 5-12 Years
  • Above 12 Years

5-12 years exhibit a clear dominance in the market due to the increasing recognition of parents about the educational and developmental benefits of playing board games at a young age.

Breakup By Distribution Channel:

  • Supermarkets and Hypermarkets
  • Specialty Stores
  • Online Stores
  • Others

Specialty stores hold the biggest market share because they offer a curated selection of games and knowledgeable staff, creating an appealing shopping experience for enthusiasts and casual players alike.

Breakup By Region:

  • North America (United States, Canada)
  • Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
  • Latin America (Brazil, Mexico, Others)
  • Middle East and Africa

North America dominates the market due to its rich history of board gaming culture, established manufacturing hubs, and a large consumer base that values both traditional and modern tabletop games.

Top Board Games Market Leaders:

The board games market research report outlines a detailed analysis of the competitive landscape, offering in-depth profiles of major companies. Some of the key players in the market are:

  • Buffalo Games
  • Cartamundi Asia Pacific
  • Clementoni Spa
  • CMON Limited
  • Franckh-Kosmos Verlags-GmbH and Co. KG
  • Fremont Die Consumer Products Inc.
  • Gibsons Games Ltd.
  • Goliath Games
  • Hasbro Inc.
  • Mattel Inc.
  • Mindware Inc.
  • PD Verlag GmbH and Co. KG
  • The Walt Disney Co.

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