Description:-
This report analyzes the global cloud gaming market by type (video streaming, file streaming), by cloud (public, private, hybrid), by server (g-cluster, play station, gamenow), by end user (serious gamer, social gamer, core gamer); it also studies the top manufacturers in the market.
The global cloud gaming market is expected to grow at a CAGR of approximately 23% during the forecast period.
The major players in global cloud gaming market include:
• Sony (Japan)
• GameFly (USA)
• Nvidia (USA)
• Ubitus (USA)
• Playkey (USA)
• HaiHong Holding (Singapore)
• TongFang (China)
• B Ray Medica
• Zhongqing Game (China)
• Microsoft Corporation (U.S.)
• Amazon (U.S.)
• Samsung Electronics (South Korea)
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The market revenue and share have been analyzed with respect to the following regions and countries:
Americas
North America
U.S.
Canada
Mexico
Europe
U.K.
France
Germany
Italy
Spain
Rest of Europe
Asia-Pacific
China
Japan
India
Rest of Asia Pacific
Rest of The World
Middle East & Africa
Latin Countries
On the basis of type, the global cloud gaming market has been categorized into the following segments:
• Video streaming
• File Streaming
On the basis of cloud, the global cloud gaming market has been categorized into the following segments:
• Public
• Private
• Hybrid
On the basis of server, the global cloud gaming market has been categorized into the following segments:
• G-Cluster
• Play Station
• Gamenow
On the basis of end user, the global cloud gaming market has been categorized into the following segments:
• Serious Gamer
• Social Gamer
• Core Gamer
…….
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Table Of Contents – Major Key Points
1 Executive Summary
2 Scope Of The Report
2.1 Market Definition
2.2 Scope Of The Study
2.2.1 Research Objectives
2.2.2 Assumptions & Limitations
2.3 Markets Structure
3 Market Research Methodology
3.1 Research Process
3.2 Secondary Research
3.3 Primary Research
3.4 Forecast Model
4 Market Landscape
4.1 Five Forces Analysis
4.1.1 Threat Of New Entrants
4.1.2 Bargaining Power Of Buyers
4.1.3 Threat Of Substitutes
4.1.4 Segment Rivalry
4.2 Value Chain/Supply Chain Of Global Cloud Gaming Market
5 Industry Overview Of Global Cloud Gaming Market
5.1 Introduction
5.2 Growth Drivers
5.3 Impact Analysis
5.4 Market Challenges
6 Market Trends
6.1 Introduction
6.2 Growth Trends
6.3 Impact Analysis
7. Global Cloud Gaming Market By Cloud
7.1 Introduction
7.2 Public
7.2.1 Market Estimates & Forecast, 2017-2023
7.2.2 Market Estimates & Forecast By Region, 2017-2023
7.3 Private
7.3.1 Market Estimates & Forecast, 2017-2023
7.3.2 Market Estimates & Forecast By Region, 2017-2023
7.4 Hybrid
7.4.1 Market Estimates & Forecast, 2017-2023
7.4.2 Market Estimates & Forecast By Region, 2017-2023
7.5 Community
7.4.1 Market Estimates & Forecast, 2017-2023
7.4.2 Market Estimates & Forecast By Region, 2017-2023
Continued……
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