Description:-
The analysts forecast the global cloud gaming market to grow at a CAGR of 28.86% during the period 2017-2021.
Cloud gaming is a type of online gaming that allows gamers to access and play games that are stored on a remote server. These games can be accessed using internet-connected devices for free or by paying a subscription fee.
Covered in this report
The report covers the present scenario and the growth prospects of the global cloud gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from the web-based subscription of cloud-based gaming.
The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA
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The report, Global Cloud Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
• Microsoft
• NVIDIA
• PlayGiga
• Playkey
• Sony
Other prominent vendors
• Amazon Web Services
• CiiNOW
• Crytek
• GamingCloud
• Google
• Happy Cloud
• IBM
• Kalydo
• LiquidSky Software
• Playcast Media Systems
• Samsung Electronics
• Sling Media
• TransGaming
• Ubitus
• Utomik
• Valve
Market driver
• Reduction in installation costs and time
• For a full, detailed list, view our report
Market challenge
• Privacy and security concerns
• For a full, detailed list, view our report
Market trend
• Penetration of cloud gaming in multiplayer scenario
• For a full, detailed list, view our report
Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
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Table Of Contents – Major Key Points
PART 01: Executive summary
PART 02: Scope of the report
• Market overview
• Customer segments
• Base year and forecast period
• Vendor selection criteria
• Summation errors
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
PART 05: Industry overview
• Workflow of cloud gaming
PART 06: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 07: Market segmentation by type
• Global cloud gaming market by type
• Global cloud gaming market by video streaming
• Global cloud gaming market by file streaming
PART 08: Market segmentation by platform
• Global cloud gaming market by platform
• Global cloud gaming market by mobile devices
• Global cloud gaming market by smart TVs
• Cloud gaming market by gaming consoles
• Cloud gaming market by computing devices
PART 09: Market segmentation by gamers
• Global cloud gaming market by gamers
• Global cloud gaming market by hardcore gamers
• Global cloud gaming market by casual gamers
PART 10: Geographical segmentation
• Global cloud gaming market by region
• Cloud gaming market in APAC
• Cloud gaming market in EMEA
• Cloud gaming market in Americas
PART 11: Key leading countries
• Cloud gaming market in China
• Cloud gaming market in US
Continued……
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