In their recent analysis of the Digital Out-Of-Home market, Credence Research forecasts significant growth with a projected CAGR of 11.50% in the coming years. The industry, which was valued at USD 21.9 billion in 2022, is expected to reach a staggering USD 46.92 billion by 2030.
Emerging trends, like the rapid adoption of public information displays (PIDs) and increasing panel sizes, are influencing new entrants to innovate within the market, thereby reducing the cost of digital displays and expanding the use of digital screens. LED displays are also seeing increased usage as digital signage gradually replaces traditional billboards in many countries.
Additionally, investment in physical infrastructure, seen as vital for technological adoption and industrialization, is boosting the market. Governments globally are encouraging a shift to transit to mitigate urban congestion, improve mobility, and keep economies competitive. This investment in transit infrastructure is further propelling the growth of the Digital Out-Of-Home market.
Significant players in the market, including Clear Channel Outdoor Holdings, Inc., Broadsign International, Inc., Daktronics, Inc., JCDecaux SA, Lamar Advertising Company, NEC Corporation, Ooh!mediaLtd, Outfront Media Inc, Samsung Electronics Co. Ltd, and MvixInc, are prioritizing the expansion of their production capabilities. These companies are also actively participating in strategic mergers and acquisitions, collaborations, and are raising vendor awareness through various organizations. These initiatives aim to promote smart expansion practices and acquire a competitive edge.
Read 205 pages report (Digital Out-Of-Home Market By End-User (Automotive, Personal Care and Households ,Entertainment Retail Food and Beverages, Telecom, BFSI, Others) By Format Type, (Billboard, Transit Street Furniture Others) Growth, Future Prospects & Competitive Analysis, 2016 – 2030) published by Credence Research – https://www.credenceresearch.com/report/digital-out-of-home-market
Furthermore, the Digital Out-Of-Home market is seeing impressive growth in the Asia Pacific region, thanks to increased spending on digital out-of-home advertising in countries like China, India, and Japan, known for their massive consumer bases. The escalating infrastructure development in these countries also promotes market expansion.
However, Credence Research also cautions about potential market risks, including the disregard for installation and maintenance costs during procurement and regional differences in DOOH advertising regulations. Moreover, the high cost of certain digital signage options, like video walls, could prove to be a deterrent.
Notably, the outdoor segment is expected to hold a significant share in the market during the forecast period. This is propelled by industries’ increased spending on outdoor advertising for brand awareness and property marketing.
Looking ahead, key players are planning to consolidate their regional presence and invest in downstream applications to maintain a competitive edge. For instance, StackAdapt, a leading programmatic advertising platform, has partnered with Vistar Media, a global provider of DOOH software, marking a significant milestone in the industry’s future.
Segmentation of Global Digital Out-Of-Home Market-
Global Digital Out-Of-Home Market – By End-User
- Automotive
- Personal Care and Households
- Entertainment
- Retail
- Food and Beverages
- Telecom
- BFSI
- Others
Global Digital Out-Of-Home Market – By Format Type
- Billboard
- Transit
- Street Furniture
- Others
Global Digital Out-Of-Home Market – By Application
- Indoor
- Outdoor
Global Digital Out-Of-Home Market – By Region
- North America
- U.S.
- Canada
- Mexico
- Europe
- Germany
- France
- U.K.
- Italy
- Spain
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- South-east Asia
- Rest of Asia Pacific
- Latin America
- Brazil
- Argentina
- Rest of Latin America
- Middle East & Africa
- GCC Countries
- South Africa
- Rest of the Middle East and Africa
Table of Content-
1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. USP and Key Offerings
1.2. Research Scope
1.3. Research Methodology
1.3.1. Phase I – Secondary Research
1.3.2. Phase II – Data Modelling
1.3.2.1. Company Share Analysis Model
1.3.2.2. Revenue Based Modelling
1.3.3. Phase III – Primary Research
1.3.4. Research Limitations
1.3.5. Assumptions
1.4. Market Introduction
1.5. Market Research Scope
2. Executive Summary
2.1. Market Snapshot: Global Digital Out-Of-Home Market
2.2. Global Digital Out-Of-Home Market, By End-User
2.3. Global Digital Out-Of-Home Market, By Format Type
2.4. Global Digital Out-Of-Home Market, By Application
2.5. Global Digital Out-Of-Home Market, By Region
3. Market Dynamics & Factors Analysis
3.1. Introduction
3.1.1. Global Digital Out-Of-Home Market Value, 2017-2030, (US$ Mn)
3.1.2. Y-o-Y Growth Trend Analysis
3.2. Market Dynamics
3.2.1. Market Drivers
3.2.1.1. Driver 1
3.2.1.2. Driver 2
3.2.1.3. Driver 3
3.2.2. Market Restraints
3.2.2.1. Restraint 1
3.2.2.2. Restraint 2
3.2.3. Market Opportunities
3.2.3.1. Opportunity 1
3.2.3.2. Opportunity 2
3.2.4. Major Industry Challenges
3.2.4.1. Challenge 1
3.2.4.2. Challenge 2
3.3. Growth and Development Patterns
3.4. Investment Feasibility Analysis
3.5. Market Opportunity Analysis
3.5.1. End-User
3.5.2. Format Type
3.5.3. Application
3.5.4. Geography
………………..
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