Description
Game engine refers to a software designed to create and develop video games. A game engine software aids a game developer to create games for various platforms including mobile phones, personal computers, and consoles. Game developers use both 2D and 3D-based game engine software to plan and code the games faster and more efficiently. Some of the most important functions of a game engine include physics engine, collision detection, scripting, animation, sound, memory management, and artificial intelligence. Most game engines are developed on higher level coding languages such as C.NET, Java, Lua Script, and Python. Maximum number of 3D games are now GPU-limited, hence neutralizing the slowdown due to translation overheads, while the developers get the benefits of reduction in coding time and improved productivity.
There are several factors driving the global game engine market during the forecast period as per the report. Hassle free operation provided by the software has elevated the rate of adoption of the same by game developers, hence, propelling market growth. Additionally, snowballing demand for multiple gaming applications by end-users is fostering growth for the global game engine market. Such demand is also encouraging market vendors to invest more resources in the development of advanced game engine software, which in turn, is supplementing market growth. Apart from this, proliferation in mobile and PC gaming preferences by consumers is another reason contributing to the fast-paced growth of the market. Improvements in infrastructure, augmented computer power at lower costs and rising adoption of gaming PCs by consumers has a direct impact on the market, driving it exponentially.
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The key players covered in this study :- Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp, Garage Games, Briar Wallace/Blender Foundation (Organization), The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal)
Market Segmentation
The global game engine market is segmented on the basis of type, application, and region. Based on type, the global game engine market is segmented into 2D, 2.5D, and 3D. The 3D segment is further segmented into AR and VR. The 3D segment held the biggest share of the market at the beginning of the review period and is expected to do the same during the forecast period.
Based on application, the global game engine market is segmented into PC games, mobile games, and console games. Among these, the mobile games segment is anticipated to witness the highest growth rate over the forecast period. Whereas, the PC games segment held the largest share of the market at the beginning of the forecast period.
Detailed Regional Analysis
The global game engine market is segmented into the regions of North America, the Middle East and Africa, South America, Europe, and Asia Pacific. Among these regions, Europe, along with North America are anticipated to emerge as the strongest growth pockets in the global game engine market. Within North America, the US is estimated to lead the country-specific market for game engine over the review period. Within the APAC market, Japan, Korea, and China are expected to gain maximum traction over the forthcoming years.
Industry Update
Sept 2019: Manticore Games recently announced its raising of USD 30 million in Series B funding from several venture capital companies including Benchmark and M Ventures. Manticore Games is a stealth gaming startup.
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