Description:-
The analysts forecast the global gaming simulators market to grow at a CAGR of 17.46% during the period 2017-2021.
Gaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software platform ensures an accurate mapping between the gaming movement inside the virtual world and the gamer input in the real world. The hardware platform ensures a swift interface that can attract the crowd. The addition of motion detection in simulators is one of the biggest innovations, especially in the hardware segment.
Covered in this report
The report covers the present scenario and the growth prospects of the global gaming simulators market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of driving, shooting, and flight simulators
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The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA
The report, Global Gaming Simulators Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
• CXC Simulations
• D-BOX Technologies
• Eleetus
• Vesaro
Other prominent vendors
• Aeon Sim
• Hammacher Schlemmer
• Hexatech Hexathrill
• Norman Design
• SimXperience
• Sony Computer Entertainment
Market driver
• Gaming simulators integrated with VR headsets
• For a full, detailed list, view our report
Market challenge
• Gaming simulators are expensive
• For a full, detailed list, view our report
Market trend
• Acceptance of 360-degree camera as next-generation technology in gaming simulator market
• For a full, detailed list, view our report
Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
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Table Of Contents – Major Key Points
PART 01: Executive summary
PART 02: Scope of the report
• Market overview
• Base year and forecast period
• Vendor segmentation
• Summation errors
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by game type
• Global gaming simulator market by game type
• Global gaming simulator market by racing
• Global gaming simulator market by shooting
• Global gaming simulator market by flight
• Comparison of global gaming simulator market by game type
PART 07: Market segmentation by technology
• Global gaming simulator market by technology
• Global gaming simulator market by hardware
• Global gaming simulator market by software
• Comparison of global gaming simulator market by technology
PART 08: Market segmentation by end-user
• Global gaming simulator market by end-user
• Global gaming simulator market by commercial users
• Global gaming simulator market by residential users
• Comparison of global gaming simulator market by end-user
PART 09: Geographical segmentation
• Global gaming simulator market by geography
• Gaming simulator market in Americas
• Gaming simulator market in EMEA
• Gaming simulator market in APAC
• Comparison of global gaming simulator market by geography
PART 10: Key leading countries
• Gaming simulator market in US
• Global gaming simulator market in China
PART 11: Market drivers
• Gaming simulators integrated with VR headsets
• Increasing sophistication of games
• Gaming simulators provide the ultimate gaming experience
• High scope for revenue generation
Continued……
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