Executive Summary
Arcade gaming or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.
The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant.
In 2018, the global Arcade Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
This report focuses on the global Arcade Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Arcade Gaming development in United States, Europe and China.
The key players covered in this study
- CXC Simulations
- Eleetus
- NAMCO
- SEGA
- D-BOX Technologies
- Vesaro
- Taito
- BRUNSWICK GROUP
- Gold Standard Games
- Rene Pierre
Market segment by Type, the product can be split into
- Racing
- Shooting
- Sports
- Action
Market segment by Application, split into
- Restaurants
- Bars
- Amusement Arcades
Market segment by Regions/Countries, this report covers
- United States
- Europe
- China
- Japan
- Southeast Asia
- India
- Central & South America
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The study objectives of this report are:
- To analyze global Arcade Gaming status, future forecast, growth opportunity, key market and key players.
- To present the Arcade Gaming development in United States, Europe and China.
- To strategically profile the key players and comprehensively analyze their development plan and strategies.
- To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Arcade Gaming are as follows:
- History Year: 2014-2018
- Base Year: 2018
- Estimated Year: 2019
- Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Arcade Gaming Market Size Growth Rate by Type (2014-2025)
1.4.2 Racing
1.4.3 Shooting
1.4.4 Sports
1.4.5 Action
1.5 Market by Application
1.5.1 Global Arcade Gaming Market Share by Application (2014-2025)
1.5.2 Restaurants
1.5.3 Bars
1.5.4 Amusement Arcades
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Arcade Gaming Market Size
2.2 Arcade Gaming Growth Trends by Regions
2.2.1 Arcade Gaming Market Size by Regions (2014-2025)
2.2.2 Arcade Gaming Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 Arcade Gaming Market Size by Manufacturers
3.1.1 Global Arcade Gaming Revenue by Manufacturers (2014-2018)
3.1.2 Global Arcade Gaming Revenue Market Share by Manufacturers (2014-2018)
3.1.3 Global Arcade Gaming Market Concentration Ratio (CR5 and HHI)
3.2 Arcade Gaming Key Players Head office and Area Served
3.3 Key Players Arcade Gaming Product/Solution/Service
3.4 Date of Enter into Arcade Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
4.1 Global Arcade Gaming Market Size by Type (2014-2019)
4.2 Global Arcade Gaming Market Size by Application (2014-2019)
…
12 International Players Profiles
12.1 CXC Simulations
12.1.1 CXC Simulations Company Details
12.1.2 Company Description and Business Overview
12.1.3 Arcade Gaming Introduction
12.1.4 CXC Simulations Revenue in Arcade Gaming Business (2014-2019)
12.1.5 CXC Simulations Recent Development
12.2 Eleetus
12.2.1 Eleetus Company Details
12.2.2 Company Description and Business Overview
12.2.3 Arcade Gaming Introduction
12.2.4 Eleetus Revenue in Arcade Gaming Business (2014-2019)
12.2.5 Eleetus Recent Development
12.3 NAMCO
12.3.1 NAMCO Company Details
12.3.2 Company Description and Business Overview
12.3.3 Arcade Gaming Introduction
12.3.4 NAMCO Revenue in Arcade Gaming Business (2014-2019)
12.3.5 NAMCO Recent Development
12.4 SEGA
12.4.1 SEGA Company Details
12.4.2 Company Description and Business Overview
12.4.3 Arcade Gaming Introduction
12.4.4 SEGA Revenue in Arcade Gaming Business (2014-2019)
12.4.5 SEGA Recent Development
12.5 D-BOX Technologies
12.5.1 D-BOX Technologies Company Details
12.5.2 Company Description and Business Overview
12.5.3 Arcade Gaming Introduction
12.5.4 D-BOX Technologies Revenue in Arcade Gaming Business (2014-2019)
12.5.5 D-BOX Technologies Recent Development
12.6 Vesaro
12.6.1 Vesaro Company Details
12.6.2 Company Description and Business Overview
12.6.3 Arcade Gaming Introduction
12.6.4 Vesaro Revenue in Arcade Gaming Business (2014-2019)
12.6.5 Vesaro Recent Development
12.7 Taito
12.7.1 Taito Company Details
12.7.2 Company Description and Business Overview
12.7.3 Arcade Gaming Introduction
12.7.4 Taito Revenue in Arcade Gaming Business (2014-2019)
12.7.5 Taito Recent Development
12.8 BRUNSWICK GROUP
12.8.1 BRUNSWICK GROUP Company Details
12.8.2 Company Description and Business Overview
12.8.3 Arcade Gaming Introduction
12.8.4 BRUNSWICK GROUP Revenue in Arcade Gaming Business (2014-2019)
12.8.5 BRUNSWICK GROUP Recent Development
12.9 Gold Standard Games
12.9.1 Gold Standard Games Company Details
12.9.2 Company Description and Business Overview
12.9.3 Arcade Gaming Introduction
12.9.4 Gold Standard Games Revenue in Arcade Gaming Business (2014-2019)
12.9.5 Gold Standard Games Recent Development
12.10 Rene Pierre
12.10.1 Rene Pierre Company Details
12.10.2 Company Description and Business Overview
12.10.3 Arcade Gaming Introduction
12.10.4 Rene Pierre Revenue in Arcade Gaming Business (2014-2019)
12.10.5 Rene Pierre Recent Development
13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)
14 Analyst’s Viewpoints/Conclusions
Continuous…
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