The global console games market was valued at about $26.81 billion in 2018. The Asia-Pacific market is the largest market for console games.
The console games market consists of sales of console games. The console games market is segmented into digital, online/micro-transaction and physical console games. The global console games market is expected to grow to $31.49 billion at a rate of about 4.1% through 2022. The major driving force for the console games market is the rapid increase in the number of active gamers across the world. In 2017, there were 2.21 billion gamers worldwide and the number is expected to reach 2.73 billion by 2021. According to Nielsen, 64% of the general population in the USA are gamers. Esports viewers would also significantly contribute to the growth of console games market as it is estimated that approximately 557 million people will watch Esports by 2021. Read More On Market Report @ https://www.thebusinessresearchcompany.com/report/console-games-global-market-report
There has been a rapid growth in the mobile/tablet gaming owing to introduction of new smart phones/tablets with enhanced features to play video games without having to connect an external device/console. Due to the mobility offered by mobile/tablet based games, console games market may decline.
Console video game developers are adopting to subscription-based gaming. For example, Xbox Live and PlayStation Plus provide licenses for a few games on monthly rotation basis. The first major subscription program by EA was the EA Access on Xbox One which offered discounts on EA games, a limited number of hours of pre-release play, and a vault of back catalog offerings. Microsoft, in June 2017, released a Netflix-style offering called Game-Pass, for its first-party games and a number of titles from third-party developers and publishers.
Major players in the market are Tencent Games, Sony Interactive Entertainment, Microsoft Studios, Activision Blizzard and EA. Sony Interactive Entertainment is a multinational video game and digital entertainment company that is a wholly owned subsidiary of Japanese conglomerate Sony Corporation, managed by Sony’s American hub, Sony Corporation of America.
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Few Points From Table of Contents:
3. Console Games Market Size And Growth
3.1. Global Console Games Historic Market, 2014 – 2018, $ Billion
3.1.1. Drivers Of The Market
3.1.2. Restraints On The Market
3.2. Global Console Games Forecast Market, 2018 – 2022F, 2025F, 2030F, $ Billion
3.2.1. Drivers Of The Market
3.2.2. Restraints On the Market
4. Console Games Market Segmentation
4.1. Global Console Games Market, Segmentation Final Segments By Type, Historic and Forecast, 2014-2018, 2022F, 2025F, 2030F, $ Billion
Digital console games
Online/Microtransaction console
Physical console games
4.2. Global Console Games Market, Segmentation Final Segments By Application, Historic and Forecast, 2014-2018, 2022F, 2025F, 2030F, $ Billion
TV
Computer/PC
System consoles such as Gameboy and Play station portable
5. Console Games Market Regional And Country Analysis
5.1. Global Console Games Market, Split By Region, Historic and Forecast, 2014-2018, 2022F, 2025F, 2030F, $ Billion
5.2. Global Console Games Market, Split By Country, Historic and Forecast, 2014-2018, 2022F, 2025F, 2030F, $ Billion
6. Asia-Pacific Console Games Market
6.1. Asia-Pacific Console Games Market Overview
6.2. Asia-Pacific Console Games Market, Segmentation Final Segments By Type, Historic and Forecast, 2014-2018, 2022F, 2025F, 2030F, $ Billion
6.3. Asia-Pacific Console Games Market, Segmentation Final Segments By Application, Historic and Forecast, 2014-2018, 2022F, 2025F, 2030F, $ Billion
7. China Console Games Market
7.1. China Console Games Market Overview
7.2. China Console Games Market, Segmentation Final Segments By Type, Historic and Forecast, 2014-2018, 2022F, 2025F, 2030F,$ Billion
7.3. China Console Games Market, Segmentation Final Segments By Application, Historic and Forecast, 2014-2018, 2022F, 2025F, 2030F,$ Billion
8. India Console Games Market
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