Latest Market Analysis Research Report on “Video Games Advertising Market” has been added to Wise Guy Reports database.
Introduction
“Video Games Advertising Market”
Video Games Advertising market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Video Games Advertising market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
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Key Players of Global Video Games Advertising Market =>
- BrightRoll
- Flurry
- InMobi
- AppNexus
- Byyd
- Fiksu
- IAD
- Kiip
- Matomy Media
- Millennial Media
- Platform One
- MobPartner
- MoPub
- Tapjoy
- SpotXchange
- Tremor Video
- TubeMogul
Market segment by Type, the product can be split into
Reward-Based Video Game Advertising
Banner Video Game Advertising
Native Video Game Advertising
Market segment by Application, split into
Commercial
Service Industry
Manufacturing Industry
Others
Based on regional and country-level analysis, the Video Games Advertising market has been segmented as follows:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa
In the competitive analysis section of the report, leading as well as prominent players of the global Video Games Advertising market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
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Major Key Points of Global Video Games Advertising Market
1 Report Overview
2 Global Growth Trends
3 Competition Landscape by Key Players
4 Video Games Advertising Breakdown Data by Type (2015-2026)
5 Video Games Advertising Breakdown Data by Application (2015-2026)
11 Key Players Profiles
11.1 BrightRoll
11.1.1 BrightRoll Company Details
11.1.2 BrightRoll Business Overview
11.1.3 BrightRoll Video Games Advertising Introduction
11.1.4 BrightRoll Revenue in Video Games Advertising Business (2015-2020))
11.1.5 BrightRoll Recent Development
11.2 Flurry
11.2.1 Flurry Company Details
11.2.2 Flurry Business Overview
11.2.3 Flurry Video Games Advertising Introduction
11.2.4 Flurry Revenue in Video Games Advertising Business (2015-2020)
11.2.5 Flurry Recent Development
11.3 Google
11.3.1 Google Company Details
11.3.2 Google Business Overview
11.3.3 Google Video Games Advertising Introduction
11.3.4 Google Revenue in Video Games Advertising Business (2015-2020)
11.3.5 Google Recent Development
11.4 InMobi
11.4.1 InMobi Company Details
11.4.2 InMobi Business Overview
11.4.3 InMobi Video Games Advertising Introduction
11.4.4 InMobi Revenue in Video Games Advertising Business (2015-2020)
11.4.5 InMobi Recent Development
11.5 AppNexus
11.5.1 AppNexus Company Details
11.5.2 AppNexus Business Overview
11.5.3 AppNexus Video Games Advertising Introduction
11.5.4 AppNexus Revenue in Video Games Advertising Business (2015-2020)
11.5.5 AppNexus Recent Development
11.6 Byyd
11.6.1 Byyd Company Details
11.6.2 Byyd Business Overview
11.6.3 Byyd Video Games Advertising Introduction
11.6.4 Byyd Revenue in Video Games Advertising Business (2015-2020)
11.6.5 Byyd Recent Development
11.7 Fiksu
11.7.1 Fiksu Company Details
11.7.2 Fiksu Business Overview
11.7.3 Fiksu Video Games Advertising Introduction
11.7.4 Fiksu Revenue in Video Games Advertising Business (2015-2020)
11.7.5 Fiksu Recent Development
11.8 IAD
11.8.1 IAD Company Details
11.8.2 IAD Business Overview
11.8.3 IAD Video Games Advertising Introduction
11.8.4 IAD Revenue in Video Games Advertising Business (2015-2020)
11.8.5 IAD Recent Development
11.9 Kiip
11.9.1 Kiip Company Details
11.9.2 Kiip Business Overview
11.9.3 Kiip Video Games Advertising Introduction
11.9.4 Kiip Revenue in Video Games Advertising Business (2015-2020)
11.9.5 Kiip Recent Development
11.10 Matomy Media
11.10.1 Matomy Media Company Details
11.10.2 Matomy Media Business Overview
11.10.3 Matomy Media Video Games Advertising Introduction
11.10.4 Matomy Media Revenue in Video Games Advertising Business (2015-2020)
11.10.5 Matomy Media Recent Development
11.11 Millennial Media
10.11.1 Millennial Media Company Details
10.11.2 Millennial Media Business Overview
10.11.3 Millennial Media Video Games Advertising Introduction
10.11.4 Millennial Media Revenue in Video Games Advertising Business (2015-2020)
10.11.5 Millennial Media Recent Development
11.12 Platform One
10.12.1 Platform One Company Details
10.12.2 Platform One Business Overview
10.12.3 Platform One Video Games Advertising Introduction
10.12.4 Platform One Revenue in Video Games Advertising Business (2015-2020)
10.12.5 Platform One Recent Development
11.13 MobPartner
10.13.1 MobPartner Company Details
10.13.2 MobPartner Business Overview
10.13.3 MobPartner Video Games Advertising Introduction
10.13.4 MobPartner Revenue in Video Games Advertising Business (2015-2020)
10.13.5 MobPartner Recent Development
11.14 MoPub
10.14.1 MoPub Company Details
10.14.2 MoPub Business Overview
10.14.3 MoPub Video Games Advertising Introduction
10.14.4 MoPub Revenue in Video Games Advertising Business (2015-2020)
10.14.5 MoPub Recent Development
11.15 Tapjoy
10.15.1 Tapjoy Company Details
10.15.2 Tapjoy Business Overview
10.15.3 Tapjoy Video Games Advertising Introduction
10.15.4 Tapjoy Revenue in Video Games Advertising Business (2015-2020)
10.15.5 Tapjoy Recent Development
11.16 SpotXchange
10.16.1 SpotXchange Company Details
10.16.2 SpotXchange Business Overview
10.16.3 SpotXchange Video Games Advertising Introduction
10.16.4 SpotXchange Revenue in Video Games Advertising Business (2015-2020)
10.16.5 SpotXchange Recent Development
11.17 Tremor Video
10.17.1 Tremor Video Company Details
10.17.2 Tremor Video Business Overview
10.17.3 Tremor Video Video Games Advertising Introduction
10.17.4 Tremor Video Revenue in Video Games Advertising Business (2015-2020)
10.17.5 Tremor Video Recent Development
11.18 TubeMogul
10.18.1 TubeMogul Company Details
10.18.2 TubeMogul Business Overview
10.18.3 TubeMogul Video Games Advertising Introduction
10.18.4 TubeMogul Revenue in Video Games Advertising Business (2015-2020)
10.18.5 TubeMogul Recent Development
12 Analyst’s Viewpoints/Conclusions
13 Appendix
NOTE : Our team is studying Covid-19 and its impact on various industry verticals and wherever required we will be considering Covid-19 footprints for a better analysis of markets and industries. Cordially get in touch for more details.
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