Virtual Reality for Consumer Market 2019 Global Size, Emerging Opportunities, Gross Margin Analysis, Developments, Business Strategy, Competitive Landscape and Trends by Forecast 2023

“Market Research Future”
Market Research Future published a research report on “Virtual Reality For Consumer Market Research Report- Global Forecast till 2023” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2023.

Virtual Reality for Consumer Global Market   – Overview

The virtual reality for consumer market is anticipated to showcase significant growth. The aspects such as advanced cloud computing and adoption of next generation of virtual reality are the major factors driving the virtual reality consumer market growth in the coming years. The consumers are widely adopting online applications which comprise of virtual reality technology for different purposes such as travelling, entertainment, events, and others. According to a recent study report published by the Market Research Future, the global market of virtual reality for consumer is booming and expected to gain prominence over the forecast period. The market is projected to demonstrate a spectacular growth by 2022, surpassing its previous growth records in terms of value with a striking CAGR during the anticipated period (2016 – 2022).

The decline in price of consumer headsets is anticipated to spur the virtual reality for consumer market. The virtual reality technology will be beneficial to many industries that adopt VR and mixed reality for business operations such as internal operations, managing supply chains, and supporting customers. Major industry vertical includes commercial real estate management, automotive, public safety, education and training. Of these, the education and training segment is expected to be the fastest growing.

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Key Players:

Some of the prominent players in the global virtual reality for consumer market: Alibaba Group Holding Limited (China), AltspaceVR (U.S.), Amazon.com, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.), HTC Corporation (Taiwan), Leap Motion, Inc. (U.S.), Microsoft Corporation (U.S), nDreams, Ltd. (U.S.), NextVR, Inc. (U.S.), Nvidia Corporation (U.S.), Pixvana, Inc. (U.S.), and Sony Corporation (Japan) among others.

Global Virtual Reality for Consumer Market Segmentation

The global Virtual Reality for Consumer Market is segmented into component, technology, deployment application, stimulations, and region. The components are segmented into hardware (head-mounted displays, VR accessories), software and solutions. The technology is segmented into 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others. The stimulations are segmented into gesture control, hand tracking, optical tracking, positional tracking and others. The region includes North America, Europe, Asia Pacific, and rest of the world.

Market Research Analysis:

The global virtual reality for consumer market is studied on the basis of four regions: the Americas, Europe, Asia Pacific, and Rest of world. North America region is dominating the global virtual reality for consumer market. The virtual reality for consumer market is witnessing a high growth due to huge demand for OLED displays, optical tracking, and positional tracking which is widely used in virtual reality for consumer solutions. Europe is expected to gain huge growth of virtual reality for consumer market during the forecast period. Asia Pacific is expected to witness the highest CAGR in the coming years as the companies like Alibaba Group Holding Limited (China), Sony Corporation (Japan) and others are investing in providing innovative virtual reality solution to the consumers.

Latest Industry News

  • Vive has announced their new consumer VR headset called the Vive Cosmos. This is a positionally-tracked headset that features tracked hand controllers. It can be interestingly be powered via PC or “other methods” making it the first in a new class of hybrid VR headsets. 7 JAN 2019
  • The German luxury marque Audi has released a new virtual reality platform developed by Audi Electronics Venture. Founded by Audi, startup company, Holoride will commercialize the technology via an open platform that allows other companies to create content for it. 8 JAN 2019
  • A new virtual reality headset called XTAL is launching very soon with a starting price of US $ 6000. It has OLED, non-fresnel screen, and a resolution of 2560×1440 per eye. 9 JAN 2019

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Intended Audience

  • Virtual reality for consumer companies
  • Virtual reality for consumer providers
  • Technical universities
  • System integrators
  • Managed Security Service Providers
  • Professional service providers
  • Research and development companies
  • Market research and consulting firms
  • Solution providers
  • Technology standards organizations
  • Technology investors
  • System Integrators

Table of Contents:

LIST OF TABLES

TABLE 1 VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 2 VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 3 VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 4 VIRTUAL REALITY FOR CONSUMER MARKET, BY REGION

Continued…

LIST OF FIGURES

FIGURE 1 RESEARCH COMPONENT

FIGURE 2 VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

FIGURE 3 VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

FIGURE 4 VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

Continued…

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