Market Highlights:
Virtual reality technology can enable gamers to indulge in an imaginary setting where the gamer’s physical presence is simulated to be a part of the three-dimensional environment. With VR equipment and accessories, the user can view, move around, and even interact with the objects within the game. Several start-ups are developing prototypes for using the virtual reality technology in video games, which is expected to impact the growth favourably over the years to come.
The quality of visual effects delivered by VR headset is a major concern. If VR system is too sluggish to react with head movement, it causes concussion to user. In addition, VR headset are capable of stretching single display across a wide field of view causing magnification defect in display quality. Furthermore, the VR headset devices are expensive and time consuming to develop. All these factors are expected to restrain the growth of VR headset market during forecast period.
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Major key Players
Facebook (U.S.),
Google (U.S.),
Microsoft Corporation (U.S.),
Fove, Inc. (U.S.),
Oculus VR, LLC (U.S.),
Sony Corporation (Japan),
Samsung electronics ltd. (South Korea),
HTC Corporation (Taiwan),
LG Electronics, Inc.
(South Korea), and Avegant Corporation (U.S.) among others
According to MRFR, Globally the Industry for Virtual Reality Headsets market is expected to grow at the rate of more than 35% from 2016 to 2022.
Segmentation
Global Virtual Reality Headsets Market can be segmented as follows:
Segmentation by Types: Handheld, smartphone enabled, and PC-connected among others.
Segmentation by Component: Head-mounted display, stereo sound system, head motion tracking sensor, controllers, and display screen among others.
Segmentation by Application: consumer electronics, healthcare, games & entertainment, automobile, and education among others.
Regional Analysis:
North America is dominating the Global Virtual Reality Headsets Market with the largest market share in the region due to growing investment in technologies and high demand by films, education system and military to develop and improve visual experience and therefore is expected to grow with highest revenue by 2022. Virtual Reality Headsets Market in Asia-Pacific market is expected to grow at with a highest CAGR due to growing technological advancement in the region.
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Target Audience:
- Virtual Reality Headsets vendors
- Mobile application providers
- Gaming industry
- Education industry
- Research and consulting firms
- Resellers & Distributors
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