Market Highlights:
Market Research Future (MRFR) has announced a new release on the global virtual reality headsets market assessing the market’s current condition and presenting before readers a clear picture of the market’s likely growth trajectory over the coming years. The report assesses the key drivers and restraints affecting the market’s growth and analyzes all relevant economic factors affecting the market’s movement. According to the report, the global virtual reality headsets market is likely to exhibit a stellar 35% CAGR over the forecast period (2016-2022), rising to a value of more than USD 5 billion by the end of the forecast period.
Virtual reality headsets are a popular technology used to immerse viewers into the viewing experience like never before. The gaming industry has become a key channel for the virtual reality headsets market, as the desire of gamers to become completely immersed into the game they are playing has been satisfied by VR headsets. The growth of the gaming industry, with various gaming enterprises producing games especially made for the VR experience, is likely to be a major driver for the global virtual reality headsets market over the forecast period.
Apart from the media and entertainment industry, the automotive and military industry has also emerged as a major buyer of virtual reality headsets, due to the help they provide in constructing smooth, detailed training programs with minimal cost and efforts. The need for training new recruits in a time- and cost-effective manner has driven the adoption of virtual reality headsets in these industries and is likely to remain a key sales channel for the VR headsets industry over the forecast period.
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Major key Players
- Sony Corporation (Japan),
- Samsung electronics ltd. (South Korea),
- HTC Corporation (Taiwan),
- Facebook (U.S.),
- Google (U.S.),
- Microsoft Corporation (U.S.),
- Fove, Inc. (U.S.),
- Oculus VR, LLC (U.S.),
- LG Electronics, Inc. (South Korea),
- Avegant Corporation (U.S.)
According to MRFR, Globally the Industry for Virtual Reality Headsets Market is expected to grow at the rate of more than 35% from 2016 to 2022.
Untethered VR headsets are likely to be more popular over the forecast period due to their wide range of applicability. While tethered VR headsets have been a hit in high-end areas such as dedicated gaming, their appeal is lost on the wider range of casual customers. As a result, companies are likely to focus more on developing untethered, standalone VR solutions.
Market Drivers and Restraints:
The wide range of application of VR headsets in different sectors is driving the global virtual reality headsets market. The virtual reality is an emerging technology being developed to meet the increasing demand for high-quality images and videos. The increasing adoption of virtual reality headsets for training purposes in the military and defense sector is fueling the expansion of the global VR headsets market. The advancement in technology is resulting in the addition of latest feature such as eye tracking and motion tracking, which in turn is impacting positively on the expansion of the global virtual reality headsets market.
Market Segmentation:
The global virtual reality headsets market is segmented by types, component, and application.
By type, the global virtual reality headsets market is segmented into handheld, smartphone-enabled, and PC-connected.
By component, the global virtual reality headsets market is segmented into head-mounted displays, stereo sound systems, head motion tracking sensors, controllers, and display screens.
By application, the global virtual reality headsets market is segmented into games and entertainment, consumer electronics, automobile, healthcare, and education.
Regional Analysis:
North America is likely to remain the major contributor to the global virtual reality headsets market over the forecast period due to the strong technological advancement in the region and easy incorporation of VR into the existing work routines. The U.S. military, no less, has ordered 100,000 augmented reality (AR) headsets from Microsoft Corporation, to aid in its training efforts. The education sector in North America is also likely to emerge as a key buyer of virtual reality headsets over the forecast period due to the benefits they provide in enabling a more hands-on learning experience for students across all age groups. The gaming industry in North American countries such as the U.S. and Canada is also likely to grow steadily over the forecast period, leading to strong growth prospects for the global virtual reality headsets market.
Asia Pacific is likely to be the fastest growing regional market for virtual reality headsets over the forecast period due to the steady technological advancement in the region and growing demand for high-tech items such as VR headsets. The growing gaming industry in Southeast Asia could also have a prominent role to play in the growth of the virtual reality headsets market in Asia Pacific over the forecast period.
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Target Audience:
- Virtual Reality Headsets vendors
- Mobile application providers
- Gaming industry
- Education industry
- Research and consulting firms
- Resellers & Distributors
List of Tables
Table 1 Global Virtual Reality Headsets Market (Usd Billion)
Table 2 Global Virtual Reality Headsets Market, By Types
Table 3 Global Handheld Markets, By Region
Table 4 Global Smartphone Enabled Market, By Region
Table 5 Global Pc-Connected Markets, By Region
Table 6 Global Others Market, By Region
Continued…….
List of Figures
Figure 1 Research Process
Figure 2 Drivers Of Global Virtual Reality Headsets Market
Figure 3 Global Virtual Reality Headsets Market: By Types (%)
Figure 4 Global Virtual Reality Headsets Market: By Application (%)
Figure 5 Global Virtual Reality Headsets Market Share By Region (2016 & 2022) (%)
Figure 6 North America Virtual Reality Headsets Market, By Types (%)
Continued…….
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